Out of the Abyss

Chapter 2 Escape to Darklake (part 1)
The Party seek solace in Darklake

With Velkynvelve still fresh on the minds of all the escaped slaves, the party elect to make their way to Darklake as quickly as possible. Before they got far, though, they were approached by Prince Derendil and Sarith Kzekarit, who both wanted to join their team seperately. Preferring the quaggoth over a drow, Derendil joined the team.

The party has been traveling for four days now. The first two were at a fast pace, but Balthier had time to try covering their tracks. The need for foraging has been completely removed by the use of goodberry, which has simplified the arduous travel.

However, it hasn't been completely without danger. The party avoided a fairly larger duergar trader envoy one night, but nearly got ambushed by a rocktopus in one large cavern. While deftly navigating a labyrinthine network of volcanic steam tubes, the party met a member of the Society of Brilliance for the first time. While Grazilaxx was originally off putting, the party was able to parley with the strangely pleasant mind flayer, and even convinced him to possibly hold off the Velkynvelve search party.

While it may seem it has been slow going, the party has made massive distance towards their goal of Darklake. 28 miles down, 20 miles to go!

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Chapter 1 Prisoners of the Drow
The Party escapes Velkynvelve

We start in a stuffy slave cell within the drow outpost of Velkynvelve. Deep underneath the surface of the suntouched surface, little light nor hope can reach the clutch of Priestess Ilvara's section of the Underdark.

The cell contains a motley arrangement of surface species and Underdark races, and the occupancy is only growing. Several svirfneblin, some humans, and other Underdark and surface natives comprise the holding pen. After days, if not weeks, of slavework (ranging from menial, repetitive labor to cruel, backbreaking work rewarded with poor food and incomplete rest periods) around the outpost, the slaves begin to craft an escape plan. A few smuggled spikes from the armory here, a stolen jewel there, the slaves begin amassing the resources to mount a resistance.

However, their activities must not have gone unnoticed. Jorlan, one of the more common drow guards of the pen, offers them escape, for he has something to gain if Velkynvelve becomes an embarrassment. Fully willing, the plan is set in motion the following night.

With the door left unlocked and a demonic distraction made, the drow completely ignore the slaves while they repel an attack of chasme and vrock. The slaves raid the armory (downing three lingering drow) and Priestess Ilvara's vacant quarters, retrieving weapons and their own possessions when they were captured.

The escape isn't without casualties. Gilligan is mortally wounded, but is saved by the sacrifice made by Eldeth.

Once the small band of escapees winch themselves down to the cavern floor, they repulse the attack of the final mortally wounded vrock and beat feet towards the direction of Darklake.

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