Jimjar

Friendly Deep Gnome Spy

Description:

Small humanoid (gnome), neutral good
AC 12
Initiative After Dvain
Speed 20 ft
Max HP 27
Str 10
Dex 15
Con 10
Int 12
Wis 14
Cha 16
Skills Deception 5, Insight 4, Investigation 5, Perception 6, Persuation 5, Slight of Hand 4, Stealth 4
Senses darkvision 120 ft, passive Perception 10
Languages Gnomish, Terran, Undercommon

Abilities

Stone Camouflage Jimjar has advantage on Desterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning Jimjar has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting Jimjar’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, reuiring no material components: At-will: nondetection (selves only) 1/day each: blindness/deafness, blur, disguise self

Cunning Action On each of his turns, Jimjar can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack Once per turn, the spy deals and extra 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

Attacks:

  • Shortsword Melee Weapon Attack 4 to hit, reach 5 ft, on target. Hit: 1d6+2 piercing damage.
  • Drow Hand Crossbow Ranged Weapon Attack 4 to hit, range 30/120 ft, one target. Hit: 1d6+2 piercing damage, and the target must succeed on a DC 13 Con saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Bio:

Jimjar is a svirfneblin spy captured by the drow and enslaved to Velkynvelve. He is a compulsive gambler, and is constantly trying to find a way to make a new wager. When interacting with him, it’s always best to accept this quirk, for just as likely he’ll pose a new bet, he’ll be hard pressed to not accept one presented to him, even at his disadvantage.

When interacted with a long enough time, Jimjar does strick to be a true and honest persona. Because of this, he and Dvain have become fast friends.

Jimjar is keen on returning to the deep gnome settlement of Blingdenstone, however he is not familiar with the regions west of Velkynvelve to return.

Jimjar

Out of the Abyss jthompson Kinsu