Topsy & Turvy

Friendly Wererat Deep Gnomes

Description:

Deep Gnome Form

Small humanoid (gnome), neutral good
AC 15
Initiative After Pepper
Speed 20 ft
Max HP 32
Str 15
Dex 14
Con 14
Int 12
Wis 11
Cha 9
Skills Investigation 3, Perception 2, Stealth 4
Senses darkvision 120 ft, passive Perception 10
Languages Gnomish, Terran, Undercommon

Abilities

Stone Camouflage Topsy & Turvy have advantage on Desterity (STealth) checks made to hide in rocky terrain.

Gnome Cunning The Gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, reuiring no material components: At-will: nondetection (selves only) 1/day each: blindness/deafness, blur, disguise self

Familybound Topsy & Turvy can occupy the same square, and activate as though they were one creature. The first time they are reduced to or below 16 HP, a sibling dies, and the survivors max HP will be changed to 16 permanently.

Uncontrolled Lycanthropy Curse If it is a full moon, Topsy & Turvy must polymorph into Wererats. They become separate creatures with their own activation. If it is not a full moon, Topsy & Turvy cannot choose to polymorph into Wererats electively.

Attacks:

  • War Pick Melee Weapon Attack: 4 to hit, reach 5 ft, one target. Hit: 1d8+2 damage.
  • Multiattack Topsy and Turvy make two war pick attacks.

Wererat Form

Medium humanoid (gnome, shapechanger), lawful evil
AC 12
Initiative After Pepper
Speed 30 ft
Max HP 33
Str 10
Dex 15
Con 12
Int 11
Wis 10
Cha 8
Skills Investigation 3, Perception 2, Stealth 4
Senses darkvision 120 ft, passive Perception 10
Languages Gnomish, Terran, Undercommon

Abilities

Keen Smell Topsy or Turvy have advantage on Wis (Perception) checks that rely on smell.

Uncontrolled Lycanthropy Curse If it is a full moon, Topsy & Turvy must polymorph into Wererats. They become separate creatures with their own activation. If it is not a full moon, Topsy or Turvy cannot choose to polymorph into Wererats electively.

Attacks:

  • War Pick Melee Weapon Attack: 4 to hit, reach 5 ft, one target. Hit: 1d8+2 damage.
  • Bite Melee Weapon Attack: 4 to hit, reach 5 ft, one target. Hit: 1d4+2 piercing damage. If the target is a humanoid, it must succeed on a DC 11 Con saving throw or be cursed with wererat lycanthropy.
  • Multiattack Topsy or Turvy make two attacks, only one of which can be a bite.
Bio:

Topsy and Turvy are twin sister and brother, respectively, svirfneblin of Blingdenstone. Topsy is the far more social of the two, while Turvy appears to be, in all practical respects, mute to everyone except his sister.

During the Velkynvelve escape, the twins unwillingly revealed themselves to being wererats, and proved to be very effective fighters, since their exhaustion from nearly a months of slave labor hampered the bloodthirst of their curse. Since this escape, they have become fast friends with Pepper.

While Topsy and Turvy seem familiar with Blingdenstone, especially when Topsy talks to Jimjar, but the siblings seem reluctant to return to the deep gnome village. Most likely, the twins are only sticking with the party in order to improve survival, but will most likely strike out on their own if they get too close to Blingdenstone.

Topsy & Turvy

Out of the Abyss jthompson backspace2021